//Created by xG00BERx using System; using Server; using Server.Items; namespace Server.Items { public class ShroudOfTheThieves : HoodedShroudOfShadows { [Constructable] public ShroudOfTheThieves() { Hue = 919; Name = "Shroud Of The Thieves"; SkillBonuses.SetValues( 0, SkillName.Stealing, 15.0 ); SkillBonuses.SetValues( 1, SkillName.Stealth, 15.0 ); SkillBonuses.SetValues( 2, SkillName.Snooping, 15.0 ); LootType = LootType.Blessed; } public override bool OnEquip(Mobile m) { m.NameMod = "A Thief"; m.DisplayGuildTitle = false; m.SendMessage( "Your face is Shrouded by the Robe and you have now look like another thief" ); return base.OnEquip(m); } public override void OnRemoved( object parent) { if (parent is Mobile) { Mobile m = (Mobile)parent; m.NameMod = null; m.SendMessage( "You remove the Shroud and you become recognizable" ); m.DisplayGuildTitle = true; } base.OnRemoved(parent); } public ShroudOfTheThieves ( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }