using System; using Server; namespace Server.Items { public class PaliHalf : HalfApron { public override int ArtifactRarity{ get{ return 13; } } [Constructable] public PaliHalf() { Name = "The Paladin"; Hue = 1176; Attributes.BonusStr = 10; Attributes.BonusInt = 10; SkillBonuses.SetValues( 0, SkillName.Chivalry, 10.0 ); Resistances.Energy = 10; Attributes.CastSpeed = 1; Attributes.CastRecovery = 1; } public PaliHalf( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize(reader); int version = reader.ReadInt(); } } }