using System; using Server; namespace Server.Items { public class FalseHalf : HalfApron { public override int ArtifactRarity{ get{ return 13; } } [Constructable] public FalseHalf() { Name = "False"; Hue = 0xB; Attributes.BonusDex = 10; Attributes.BonusStr = 10; Attributes.BonusInt = 10; Resistances.Physical = 1; Resistances.Fire = 1; Resistances.Cold = 1; Resistances.Poison = 1; Resistances.Energy = 1; Attributes.CastSpeed = 1; Attributes.CastRecovery = 1; } public FalseHalf( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize(reader); int version = reader.ReadInt(); } } }