using System; using Server; namespace Server.Items { public class ShogunBokuto : Bokuto { public override int AosMinDamage{ get{ return 20; } } public override int AosMaxDamage{ get{ return 30; } } public override int ArtifactRarity{ get{ return 110; } } [Constructable] public ShogunBokuto() { Weight = 1; Name = "Shogun Bokuto"; Hue = 2729; WeaponAttributes.DurabilityBonus = 255; WeaponAttributes.HitDispel = 50; WeaponAttributes.HitHarm = 80; WeaponAttributes.HitLeechHits = 80; WeaponAttributes.HitMagicArrow = 30; WeaponAttributes.SelfRepair = 10; Attributes.AttackChance = 50; Attributes.DefendChance = 10; Attributes.SpellChanneling = 1; Attributes.WeaponDamage = 30; Attributes.WeaponSpeed = 30; } public ShogunBokuto( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }