using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x26BB, 0x26C5 )] public class BladeofNast : BaseSword { public override int ArtifactRarity{ get{return 5001; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } } public override int AosStrengthReq{ get{ return 100; } } public override int AosMinDamage{ get{ return 25; } } public override int AosMaxDamage{ get{ return 65; } } public override int AosSpeed{ get{ return 36; } } public override int OldStrengthReq{ get{ return 25; } } public override int OldMinDamage{ get{ return 13; } } public override int OldMaxDamage{ get{ return 15; } } public override int OldSpeed{ get{ return 36; } } public override int AosDexterityReq{ get{ return 100; } } public override int AosIntelligenceReq{ get{ return 100; } } public override int DefHitSound{ get{ return 0x23B; } } public override int DefMissSound{ get{ return 0x23A; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 70; } } [Constructable] public BladeofNast() : base( 0x26BB ) { LootType = LootType.Blessed ; Attributes.SpellChanneling = 1 ; WeaponAttributes.HitFireball = 75 ; WeaponAttributes.HitLightning = 75 ; Name = "BladeofNast" ; Hue = 1608 ; Weight = 3.0; } public BladeofNast( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }