////////////////////// //Created By Kyleman// ////////////////////// using System; using Server; namespace Server.Items { [FlipableAttribute( 0xDF1, 0xDF0 )] public class PowerPole : BaseStaff { public override int ArtifactRarity{ get{ return 15; } } public override int InitMinHits{ get{ return 250; } } public override int InitMaxHits{ get{ return 255; } } public override int DefMaxRange{ get{ return 3; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } } public override int AosStrengthReq{ get{ return 35; } } public override int AosMinDamage{ get{ return 15; } } public override int AosMaxDamage{ get{ return 19; } } public override int AosSpeed{ get{ return 45; } } [Constructable] public PowerPole() : base( 0xDF0 ) { Name = "gokus power pole"; Hue = 142; Attributes.SpellChanneling = 1; Attributes.BonusStr = 15; Attributes.BonusHits = 15; Attributes.RegenHits = 10; WeaponAttributes.HitLeechHits = 50; Attributes.AttackChance = 50; Attributes.WeaponDamage = 50; Attributes.WeaponSpeed = 30; WeaponAttributes.HitFireArea = 50; WeaponAttributes.ResistFireBonus = 15; WeaponAttributes.ResistEnergyBonus = 5; WeaponAttributes.SelfRepair = 20; WeaponAttributes.HitFireball = 75; LootType = LootType.Blessed; } public PowerPole(Serial serial) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }