using System; using Server; namespace Server.Items { public class ShieldofCoffinwood : BaseShield { public override int BasePhysicalResistance{ get{ return 10; } } public override int BaseFireResistance{ get { return 0; } } public override int BaseColdResistance{ get{ return 15; } } public override int BasePoisonResistance{ get{ return 5; } } public override int BaseEnergyResistance{ get{ return 5; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override int AosStrReq{ get{ return 20; } } public override int ArmorBase{ get{ return 8; } } [Constructable] public ShieldofCoffinwood() : base( 0x1B7A ) { Weight = 5.0; Name = "Shield of Coffinwood"; Hue = 1127; Attributes.BonusStam = -5; Attributes.DefendChance = -15; } public ShieldofCoffinwood( Serial serial ) : base(serial) { } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 );//version } } }