using System; namespace Server.Items { public class RibcageXylophone : BaseInstrument { public override int InitMinUses{ get{ return 750; } } public override int InitMaxUses{ get{ return 750; } } [Constructable] public RibcageXylophone() : base( 0x1B17, 0x1C3, 0x1C7 ) { Weight = 2.0; Name = "Moldy Ribcage Xylophone"; Hue = 665; Slayer = SlayerName.Repond; } public RibcageXylophone( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 3.0 ) Weight = 5.0; } } }