using System; using Server.Items; namespace Server.Items { [Flipable( 0x2645, 0x2646 )] public class HelmoftheShadowKnight : BaseArmor { public override int BasePhysicalResistance{ get{ return 6; } } public override int BaseFireResistance{ get{ return 0; } } public override int BaseColdResistance{ get{ return 6; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 0; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override int AosStrReq{ get{ return 75; } } public override int OldStrReq{ get{ return 40; } } public override int OldDexBonus{ get{ return -1; } } public override int ArmorBase{ get{ return 40; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } public override CraftResource DefaultResource{ get{ return CraftResource.Iron; } } [Constructable] public HelmoftheShadowKnight() : base( 0x2645 ) { Weight = 5.0; Hue = 1175; Name = "Helm of the Shadowknight"; SkillBonuses.SetValues( 0, SkillName.Necromancy, 5.0 ); Attributes.SpellDamage = 5; Attributes.WeaponDamage = 5; } public HelmoftheShadowKnight( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 5.0; } } }