using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x1450, 0x1455 )] public class AncientExoskeletalGloves : BaseArmor { public override int BasePhysicalResistance{ get{ return 3; } } public override int BaseFireResistance{ get{ return 3; } } public override int BaseColdResistance{ get{ return 4; } } public override int BasePoisonResistance{ get{ return 2; } } public override int BaseEnergyResistance{ get{ return 4; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override int AosStrReq{ get{ return 55; } } public override int OldStrReq{ get{ return 40; } } public override int OldDexBonus{ get{ return -1; } } public override int ArmorBase{ get{ return 30; } } public override int RevertArmorBase{ get{ return 2; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } } public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } } [Constructable] public AncientExoskeletalGloves() : base( 0x1450 ) { Weight = 2.0; Hue = 1110; Name = "Ancient Exoskeletal Gloves"; ArmorAttributes.MageArmor = 1; ArmorAttributes.LowerStatReq = 15; Attributes.RegenHits = 2; } public AncientExoskeletalGloves( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); if ( Weight == 1.0 ) Weight = 2.0; } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }