using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests { public class UnusualGoods : BaseQuest { public UnusualGoods() { AddObjective(new ObtainObjective(typeof (PerfectEmerald), "Perfect Emerald", 2, 0x3194)); AddObjective(new ObtainObjective(typeof (CrystallineBlackrock), "Crystalline Blackrock", 1, 0x5732)); AddReward(new BaseReward(typeof (EssenceBox), "Essence Box")); AddReward(new BaseReward("Loyalty Rating")); } /*Unusual Goods*/ public override object Title { get { return 1113787; } } /*Psst. Do you want to buy something rare and valuable? Yes? Good. I have in my possession an imbuing ingredient that is highly sought after. If you wish to make a trade, it will not come cheaply. Provide me with two perfect emeralds and one piece of crystalline blackrock, and what is in this box shall be yours. */ public override object Description { get { return 1113788; } } /*It is your choice, but do not speak of this to anyone else.*/ public override object Refuse { get { return 1113789; } } /*In exchange for this bag, I want two perfect emeralds and one piece of crystalline blackrock. Nothing more, nothing less.*/ public override object Uncomplete { get { return 1113790; } } /*Let me see what you have brought me. Yes, this is of fine quality, and I accept it in trade. Here is your box. Please do not spread word of our deal, as I do not want attention brought upon me. I am sure you understand.*/ public override object Complete { get { return 1113791; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }