namespace Server.Targeting { public class LandTarget : IPoint3D { private Point3D m_Location; private readonly int m_TileID; public LandTarget(Point3D location, Map map) { m_Location = location; if (map != null) { m_Location.Z = map.GetAverageZ(m_Location.X, m_Location.Y); m_TileID = map.Tiles.GetLandTile(m_Location.X, m_Location.Y).ID & TileData.MaxLandValue; } } [CommandProperty(AccessLevel.Counselor)] public string Name { get { return TileData.LandTable[m_TileID].Name; } } [CommandProperty(AccessLevel.Counselor)] public TileFlag Flags { get { return TileData.LandTable[m_TileID].Flags; } } [CommandProperty(AccessLevel.Counselor)] public int TileID { get { return m_TileID; } } [CommandProperty(AccessLevel.Counselor)] public Point3D Location { get { return m_Location; } } [CommandProperty(AccessLevel.Counselor)] public int X { get { return m_Location.X; } } [CommandProperty(AccessLevel.Counselor)] public int Y { get { return m_Location.Y; } } [CommandProperty(AccessLevel.Counselor)] public int Z { get { return m_Location.Z; } } } }