/*************************************************************************** * RelayInfo.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; namespace Server.Gumps { public class TextRelay { private int m_EntryID; private string m_Text; public TextRelay( int entryID, string text ) { m_EntryID = entryID; m_Text = text; } public int EntryID { get { return m_EntryID; } } public string Text { get { return m_Text; } } } public class RelayInfo { private int m_ButtonID; private int[] m_Switches; private TextRelay[] m_TextEntries; public RelayInfo( int buttonID, int[] switches, TextRelay[] textEntries ) { m_ButtonID = buttonID; m_Switches = switches; m_TextEntries = textEntries; } public int ButtonID { get { return m_ButtonID; } } public int[] Switches { get { return m_Switches; } } public TextRelay[] TextEntries { get { return m_TextEntries; } } public bool IsSwitched( int switchID ) { for ( int i = 0; i < m_Switches.Length; ++i ) { if ( m_Switches[i] == switchID ) { return true; } } return false; } public TextRelay GetTextEntry( int entryID ) { for ( int i = 0; i < m_TextEntries.Length; ++i ) { if ( m_TextEntries[i].EntryID == entryID ) { return m_TextEntries[i]; } } return null; } } }