using System; using System.Collections; using Server; using Knives.Utils; namespace Knives.Chat3 { public class Staff : Channel { public static void Initialize() { new Staff(); } public Staff() : base("Staff") { Commands.Add("staff"); Commands.Add("st"); DefaultC = 0x26; Register(this); } public override bool CanChat(Mobile m, bool say) { if (m.AccessLevel == AccessLevel.Player) { if (say) m.SendMessage(Data.GetData(m).SystemC, General.Local(191)); return false; } return base.CanChat(m, say); } } }