using System; namespace Server.Items { public class AngelRaceTile : Item { [Constructable] public AngelRaceTile() : base(6178) { Movable = false; Light = LightType.Circle300; Hue = 2064; Name = "Angel Race Tile"; } public AngelRaceTile(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override bool OnMoveOver( Mobile m ) { m.SendMessage( "You are Now an Angel" ); m.Hue = 1150; m.Title = "The Angel"; m.AddToBackpack( new AngelShiftOrb() ); m.Location = new Point3D(1455, 1568, 30); World.Broadcast( 0x35, true, "Another Angel has blessed us with their presence!" ); return false; } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }