using System; using Server.Targeting; namespace Server.Spells.Second { public class HarmSpell : MagerySpell { private static readonly SpellInfo m_Info = new SpellInfo( "Harm", "An Mani", 212, Core.AOS ? 9001 : 9041, Reagent.Nightshade, Reagent.SpidersSilk); public HarmSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle { get { return SpellCircle.Second; } } public override bool DelayedDamage { get { return false; } } public override void OnCast() { this.Caster.Target = new InternalTarget(this); } public override double GetSlayerDamageScalar(Mobile target) { return 1.0; //This spell isn't affected by slayer spellbooks } public void Target(IDamageable m) { Mobile mob = m as Mobile; if (!this.Caster.CanSee(m)) { this.Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (this.CheckHSequence(m)) { SpellHelper.Turn(this.Caster, m); Mobile source = this.Caster; SpellHelper.CheckReflect((int)this.Circle, ref source, ref m); double damage = 0; if (Core.AOS) { damage = GetNewAosDamage(17, 1, 5, m); } else if (mob != null) { damage = Utility.Random(1, 15); if (this.CheckResisted(mob)) { damage *= 0.75; mob.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } damage *= this.GetDamageScalar(mob); } if (!this.Caster.InRange(m, 2)) damage *= 0.25; // 1/4 damage at > 2 tile range else if (!this.Caster.InRange(m, 1)) damage *= 0.50; // 1/2 damage at 2 tile range if (Core.AOS) { if (mob != null) { mob.FixedParticles(0x374A, 10, 30, 5013, 1153, 2, EffectLayer.Waist); mob.PlaySound(0x0FC); } else { Effects.SendLocationParticles(m, 0x374A, 10, 30, 1153, 2, 5013, 0); Effects.PlaySound(m.Location, m.Map, 0x0FC); } } else if (mob != null) { mob.FixedParticles(0x374A, 10, 15, 5013, EffectLayer.Waist); mob.PlaySound(0x1F1); } if (damage > 0) { SpellHelper.Damage(this, m, damage, 0, 0, 100, 0, 0); } } this.FinishSequence(); } private class InternalTarget : Target { private readonly HarmSpell m_Owner; public InternalTarget(HarmSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { this.m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is IDamageable) { this.m_Owner.Target((IDamageable)o); } } protected override void OnTargetFinish(Mobile from) { this.m_Owner.FinishSequence(); } } } }