using System; using Server.Targeting; namespace Server.Spells.Second { public class AgilitySpell : MagerySpell { private static readonly SpellInfo m_Info = new SpellInfo( "Agility", "Ex Uus", 212, 9061, Reagent.Bloodmoss, Reagent.MandrakeRoot); public AgilitySpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle { get { return SpellCircle.Second; } } public override void OnCast() { this.Caster.Target = new InternalTarget(this); } public void Target(Mobile m) { if (!this.Caster.CanSee(m)) { this.Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (this.CheckBSequence(m)) { int oldDex = SpellHelper.GetBuffOffset(m, StatType.Dex); int newDex = SpellHelper.GetOffset(Caster, m, StatType.Dex, false, true); if (newDex < oldDex || newDex == 0) { DoHurtFizzle(); } else { SpellHelper.Turn(this.Caster, m); SpellHelper.AddStatBonus(this.Caster, m, false, StatType.Dex); int percentage = (int)(SpellHelper.GetOffsetScalar(this.Caster, m, false) * 100); TimeSpan length = SpellHelper.GetDuration(this.Caster, m); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Agility, 1075841, length, m, percentage.ToString())); m.FixedParticles(0x375A, 10, 15, 5010, EffectLayer.Waist); m.PlaySound(0x1e7); } } this.FinishSequence(); } private class InternalTarget : Target { private readonly AgilitySpell m_Owner; public InternalTarget(AgilitySpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Beneficial) { this.m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) { this.m_Owner.Target((Mobile)o); } } protected override void OnTargetFinish(Mobile from) { this.m_Owner.FinishSequence(); } } } }