using System; namespace Server.Items { [Flipable(0x46AE, 0x46AF)] public class KrampusPunishinList : Item { private string _Name; [Constructable] public KrampusPunishinList(string name) : base(0x46AE) { _Name = name; Hue = 0x21; } public override void AddNameProperty(ObjectPropertyList list) { list.Add(1158834, _Name); } public KrampusPunishinList(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version writer.Write(_Name); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); _Name = reader.ReadString(); } } }