using Server; using System; using System.Collections.Generic; using Server.Mobiles; using Server.Items; using System.Linq; using Server.Targeting; using Server.Engines.Quests; using Server.Multis; namespace Server.Engines.VoidPool { public static class VoidPoolRewards { public static List Rewards { get; set; } public static void Initialize() { Rewards = new List(); Rewards.Add(new CollectionItem(typeof(CauldronOfTransmutationDeed), 0x9ED, 1152656, (int)CraftResource.Bronze, 100)); //Bronze Rewards.Add(new CollectionItem(typeof(CauldronOfTransmutationDeed), 0x9ED, 1152657, (int)CraftResource.Gold, 200)); //Gold Rewards.Add(new CollectionItem(typeof(CauldronOfTransmutationDeed), 0x9ED, 1152658, (int)CraftResource.Agapite, 500)); //Agapite Rewards.Add(new CollectionItem(typeof(CauldronOfTransmutationDeed), 0x9ED, 1152659, (int)CraftResource.Verite, 1000)); //Verite Rewards.Add(new CollectionItem(typeof(CauldronOfTransmutationDeed), 0x9ED, 1152660, (int)CraftResource.AshWood, 100)); //Ash Rewards.Add(new CollectionItem(typeof(CauldronOfTransmutationDeed), 0x9ED, 1152661, (int)CraftResource.YewWood, 200)); //Yew Rewards.Add(new CollectionItem(typeof(CauldronOfTransmutationDeed), 0x9ED, 1152662, (int)CraftResource.Heartwood, 500)); // Heartwood Rewards.Add(new CollectionItem(typeof(CauldronOfTransmutationDeed), 0x9ED, 1152663, (int)CraftResource.Bloodwood, 1000)); // Bloodwood Rewards.Add(new CollectionItem(typeof(HarvestMap), 0x14EC, 1152665, (int)CraftResource.Gold, 250)); //Gold Rewards.Add(new CollectionItem(typeof(HarvestMap), 0x14EC, 1152666, (int)CraftResource.Agapite, 500)); //Agapite Rewards.Add(new CollectionItem(typeof(HarvestMap), 0x14EC, 1152667, (int)CraftResource.Verite, 1000)); //Verite Rewards.Add(new CollectionItem(typeof(HarvestMap), 0x14EC, 1152668, (int)CraftResource.Valorite, 2000)); //Valorite Rewards.Add(new CollectionItem(typeof(HarvestMap), 0x14EC, 1152669, (int)CraftResource.YewWood, 250)); //Yew Rewards.Add(new CollectionItem(typeof(HarvestMap), 0x14EC, 1152670, (int)CraftResource.Heartwood, 500)); //Heartwood Rewards.Add(new CollectionItem(typeof(HarvestMap), 0x14EC, 1152671, (int)CraftResource.Bloodwood, 1000)); //Bloodwood Rewards.Add(new CollectionItem(typeof(HarvestMap), 0x14EC, 1152672, (int)CraftResource.Frostwood, 2000)); //Frostwood Rewards.Add(new CollectionItem(typeof(SmeltersTalisman), 0x2F5B, 1152674, (int)CraftResource.Gold, 50)); // Gold Rewards.Add(new CollectionItem(typeof(SmeltersTalisman), 0x2F5B, 1152675, (int)CraftResource.Agapite, 100)); // Agapite Rewards.Add(new CollectionItem(typeof(SmeltersTalisman), 0x2F5B, 1152676, (int)CraftResource.Verite, 200)); // Verite Rewards.Add(new CollectionItem(typeof(SmeltersTalisman), 0x2F5B, 1152677, (int)CraftResource.Valorite, 500)); // Valorite Rewards.Add(new CollectionItem(typeof(WoodsmansTalisman), 0x2F5A, 1152678, (int)CraftResource.YewWood, 50)); // Yew Rewards.Add(new CollectionItem(typeof(WoodsmansTalisman), 0x2F5A, 1152679, (int)CraftResource.Heartwood, 100));// Heartwood Rewards.Add(new CollectionItem(typeof(WoodsmansTalisman), 0x2F5A, 1152680, (int)CraftResource.Bloodwood, 200));// Bloodwood Rewards.Add(new CollectionItem(typeof(WoodsmansTalisman), 0x2F5A, 1152681, (int)CraftResource.Frostwood, 500));// Frostwood Rewards.Add(new CollectionItem(typeof(TemporaryForgeDeed), 0xFB1, 1152682, 0, 250)); Rewards.Add(new CollectionItem(typeof(MagicalFishFinder), 0x14F6, 1152683, 2500, 250)); //TODO: Hues for below Rewards.Add(new CollectionItem(typeof(BraceletOfProtection), 0x1086, 1152730, 1157, 1840)); Rewards.Add(new CollectionItem(typeof(Hephaestus), 0x1B76, 1152909, 1910, 2000)); Rewards.Add(new CollectionItem(typeof(GargishHephaestus), 0x4204, 1152909, 1910, 2000)); Rewards.Add(new CollectionItem(typeof(BlightOfTheTundra), 0x26C2, 1152910, 1165, 2515)); Rewards.Add(new CollectionItem(typeof(GargishBlightOfTheTundra), 0x090A, 1152910, 1165, 2515)); } public static Item DropRandomArtifact() { switch (Utility.Random(5)) { case 0: return new PrismaticLenses(); case 1: return new Brightblade(); case 2: return new BraceletOfProtection(false); case 3: return new BlightOfTheTundra(false); case 4: return new Hephaestus(false); } return null; } } }