using System; using Server; using Server.Items; namespace Server.Engines.NewMagincia { public class WarehouseContainer : MediumCrate { private Mobile m_Owner; [CommandProperty(AccessLevel.GameMaster)] public Mobile Owner { get { return m_Owner; } } public WarehouseContainer(Mobile owner) { m_Owner = owner; } public WarehouseContainer(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(m_Owner); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_Owner = reader.ReadMobile(); } } public class Warehouse : LargeCrate { public Warehouse(Mobile owner) { Movable = false; Visible = false; } public Warehouse(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }