// ___|========================|___ // \ | Written by Felladrin | / This script was released on RunUO Community under the GPL licensing terms. // > | August 2013 | < // /__|========================|__\ [Change Season] - Current version: 1.0 (August 17, 2013) using System; using VitaNex.Network; namespace Server.Commands { public class ChangeSeason { public static void Initialize() { CommandSystem.Register("ChangeSeason", AccessLevel.Administrator, new CommandEventHandler(ChangeSeason_OnCommand)); //Console.WriteLine("The Season for Felucca has been set to Summer."); //Map.Felucca.Season = 1; } [Usage("ChangeSeason [Spring|Summer|Autumn|Winter|Desolation]")] [Description("Changes the current season of all facets to the specified one.")] public static void ChangeSeason_OnCommand(CommandEventArgs e) { if (e.Length != 1) { e.Mobile.SendMessage("Usage: [ChangeSeason [Spring|Summer|Autumn|Winter|Desolation]"); return; } int season; switch (e.GetString(0).ToLower()) { case "spring": season = 0; break; case "summer": season = 1; break; case "autumn": case "fall": season = 2; break; case "winter": season = 3; break; case "desolation": season = 4; break; default: e.Mobile.SendMessage("Usage: [ChangeSeason [Spring|Summer|Autumn|Winter|Desolation]"); return; } foreach (Map map in Map.AllMaps) { map.Season = season; foreach (Network.NetState ns in Network.NetState.Instances) { if (ns.Mobile == null) continue; ns.Send(Network.SeasonChange.Instantiate(ns.Mobile.GetSeason(), true)); ns.Mobile.SendEverything(); } } } } }