// // Originally by: Methril // Last Edited: // // Version 1.0.1 // using System; using Server; using Server.Gumps; using Server.Network; using Server.Commands; using Server.Mobiles; using Server.Prompts; using Server.Items; using Server.Targeting; namespace Server.Items { public class ChampionPowerScroll : Item { [Constructable] public ChampionPowerScroll() : base( 0x14F0 ) { Name = "Champion Power Scroll"; Weight = 1.0; Hue = 88; ItemID = 8707; } public ChampionPowerScroll( Serial serial ) : base( serial ) { } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) from.SendLocalizedMessage( 1042001 ); else from.SendGump( new PowerScrollPicker( from, this ) ); } private class PowerScrollPicker : Gump { private Mobile m_From; private ChampionPowerScroll m_Deed; public PowerScrollPicker(Mobile from , ChampionPowerScroll deed) : base( 50, 50 ) { m_From = from; m_Deed = deed; from.CloseGump( typeof( PowerScrollPicker ) ); // this.Closable=false; this.Disposable=true; this.Dragable=true; this.Resizable=false; AddPage(0); AddBackground(0, 0, 475, 596, 9270); AddLabel(128, 17, 52, @"Choose a 120 Power Scroll"); AddButton(27, 58, 11410, 11400, 1, GumpButtonType.Reply, 0); AddLabel(51, 57, 52, @"Alchemy"); AddButton(27, 85, 11410, 11400, 2, GumpButtonType.Reply, 0); AddLabel(51, 84, 52, @"Anatomy"); AddButton(27, 112, 11410, 11400, 3, GumpButtonType.Reply, 0); AddLabel(51, 111, 52, @"AnimalLore"); AddButton(27, 139, 11410, 11400, 4, GumpButtonType.Reply, 0); AddLabel(51, 138, 52, @"AnimalTaming"); AddButton(27, 166, 11410, 11400, 5, GumpButtonType.Reply, 0); AddLabel(51, 165, 52, @"Archery"); AddButton(27, 193, 11410, 11400, 6, GumpButtonType.Reply, 0); AddLabel(51, 192, 52, @"ArmsLore"); AddButton(27, 220, 11410, 11400, 7, GumpButtonType.Reply, 0); AddLabel(51, 219, 52, @"Begging"); AddButton(27, 247, 11410, 11400, 8, GumpButtonType.Reply, 0); AddLabel(51, 246, 52, @"Blacksmith"); AddButton(27, 274, 11410, 11400, 9, GumpButtonType.Reply, 0); AddLabel(51, 273, 52, @"Bushido"); AddButton(27, 301, 11410, 11400, 10, GumpButtonType.Reply, 0); AddLabel(51, 300, 52, @"Camping"); AddButton(27, 328, 11410, 11400, 11, GumpButtonType.Reply, 0); AddLabel(51, 327, 52, @"Carpentry"); AddButton(27, 355, 11410, 11400, 12, GumpButtonType.Reply, 0); AddLabel(51, 354, 52, @"Cartography"); AddButton(27, 382, 11410, 11400, 13, GumpButtonType.Reply, 0); AddLabel(51, 381, 52, @"Chivalry"); AddButton(27, 409, 11410, 11400, 14, GumpButtonType.Reply, 0); AddLabel(51, 408, 52, @"Cooking"); AddButton(27, 436, 11410, 11400, 15, GumpButtonType.Reply, 0); AddLabel(51, 435, 52, @"DetectHidden"); AddButton(27, 463, 11410, 11400, 16, GumpButtonType.Reply, 0); AddLabel(51, 462, 52, @"Discordance"); AddButton(27, 490, 11410, 11400, 17, GumpButtonType.Reply, 0); AddLabel(51, 489, 52, @"EvalInt"); AddButton(27, 517, 11410, 11400, 18, GumpButtonType.Reply, 0); AddLabel(51, 516, 52, @"Fencing"); AddButton(185, 58, 11410, 11400, 19, GumpButtonType.Reply, 0); AddLabel(209, 57, 52, @"Fletching"); AddButton(185, 85, 11410, 11400, 20, GumpButtonType.Reply, 0); AddLabel(209, 84, 52, @"Focus"); AddButton(185, 112, 11410, 11400, 21, GumpButtonType.Reply, 0); AddLabel(209, 111, 52, @"Forensics"); AddButton(185, 139, 11410, 11400, 22, GumpButtonType.Reply, 0); AddLabel(209, 138, 52, @"Healing"); AddButton(185, 166, 11410, 11400, 23, GumpButtonType.Reply, 0); AddLabel(209, 165, 52, @"Herding"); AddButton(185, 193, 11410, 11400, 24, GumpButtonType.Reply, 0); AddLabel(209, 192, 52, @"Hiding"); AddButton(185, 220, 11410, 11400, 25, GumpButtonType.Reply, 0); AddLabel(209, 219, 52, @"Inscribe"); AddButton(185, 247, 11410, 11400, 26, GumpButtonType.Reply, 0); AddLabel(209, 246, 52, @"ItemID"); AddButton(185, 274, 11410, 11400, 27, GumpButtonType.Reply, 0); AddLabel(209, 273, 52, @"Lockpicking"); AddButton(185, 301, 11410, 11400, 28, GumpButtonType.Reply, 0); AddLabel(209, 300, 52, @"Lumberjacking"); AddButton(185, 328, 11410, 11400, 29, GumpButtonType.Reply, 0); AddLabel(209, 327, 52, @"Macing"); AddButton(185, 355, 11410, 11400, 30, GumpButtonType.Reply, 0); AddLabel(209, 354, 52, @"Magery"); AddButton(185, 382, 11410, 11400, 31, GumpButtonType.Reply, 0); AddLabel(209, 381, 52, @"MagicResist"); AddButton(185, 409, 11410, 11400, 32, GumpButtonType.Reply, 0); AddLabel(209, 408, 52, @"Meditation"); AddButton(185, 436, 11410, 11400, 33, GumpButtonType.Reply, 0); AddLabel(209, 435, 52, @"Mining"); AddButton(185, 463, 11410, 11400, 34, GumpButtonType.Reply, 0); AddLabel(209, 462, 52, @"Musicianship"); AddButton(185, 490, 11410, 11400, 35, GumpButtonType.Reply, 0); AddLabel(209, 489, 52, @"Fishing"); AddButton(185, 517, 11410, 11400, 36, GumpButtonType.Reply, 0); AddLabel(209, 516, 52, @"Necromancy"); AddButton(344, 58, 11410, 11400, 37, GumpButtonType.Reply, 0); AddLabel(368, 57, 52, @"Ninjitsu"); AddButton(344, 85, 11410, 11400, 38, GumpButtonType.Reply, 0); AddLabel(368, 84, 52, @"Parry"); AddButton(344, 112, 11410, 11400, 39, GumpButtonType.Reply, 0); AddLabel(368, 111, 52, @"Peacemaking"); AddButton(344, 139, 11410, 11400, 40, GumpButtonType.Reply, 0); AddLabel(368, 138, 52, @"Poisoning"); AddButton(344, 166, 11410, 11400, 41, GumpButtonType.Reply, 0); AddLabel(368, 165, 52, @"Provocation"); AddButton(344, 193, 11410, 11400, 42, GumpButtonType.Reply, 0); AddLabel(368, 192, 52, @"RemoveTrap"); AddButton(344, 220, 11410, 11400, 43, GumpButtonType.Reply, 0); AddLabel(368, 219, 52, @"Snooping"); AddButton(344, 247, 11410, 11400, 44, GumpButtonType.Reply, 0); AddLabel(368, 246, 52, @"Spellweaving"); AddButton(344, 274, 11410, 11400, 45, GumpButtonType.Reply, 0); AddLabel(368, 273, 52, @"SpiritSpeak"); AddButton(344, 301, 11410, 11400, 46, GumpButtonType.Reply, 0); AddLabel(368, 300, 52, @"Stealing"); AddButton(344, 328, 11410, 11400, 47, GumpButtonType.Reply, 0); AddLabel(368, 327, 52, @"Stealth"); AddButton(344, 355, 11410, 11400, 48, GumpButtonType.Reply, 0); AddLabel(368, 354, 52, @"Swords"); AddButton(344, 382, 11410, 11400, 49, GumpButtonType.Reply, 0); AddLabel(368, 381, 52, @"Tactics"); AddButton(344, 409, 11410, 11400, 50, GumpButtonType.Reply, 0); AddLabel(368, 408, 52, @"Tailoring"); AddButton(344, 436, 11410, 11400, 51, GumpButtonType.Reply, 0); AddLabel(368, 435, 52, @"TasteID"); AddButton(344, 463, 11410, 11400, 52, GumpButtonType.Reply, 0); AddLabel(368, 462, 52, @"Tinkering"); AddButton(344, 490, 11410, 11400, 53, GumpButtonType.Reply, 0); AddLabel(368, 489, 52, @"Tracking"); AddButton(344, 517, 11410, 11400, 54, GumpButtonType.Reply, 0); AddLabel(368, 516, 52, @"Veterinary"); AddButton(344, 544, 11410, 11400, 55, GumpButtonType.Reply, 0); AddLabel(368, 543, 52, @"Wrestling"); AddButton(15, 557, 4017, 4018, 56, GumpButtonType.Reply, 0); AddLabel(51, 559, 10, @"CLOSE GUMP"); } public override void OnResponse(NetState sender, RelayInfo info) { if ( m_Deed.Deleted ) return; PowerScroll scroll = null; switch(info.ButtonID) { case 0: return; case 1: scroll = new PowerScroll(SkillName.Alchemy, 120.0) ; break; case 2: scroll = new PowerScroll(SkillName.Anatomy, 120.0) ; break; case 3: scroll = new PowerScroll(SkillName.AnimalLore, 120.0) ; break; case 4: scroll = new PowerScroll(SkillName.AnimalTaming, 120.0) ; break; case 5: scroll = new PowerScroll(SkillName.Archery, 120.0) ; break; case 6: scroll = new PowerScroll(SkillName.ArmsLore, 120.0) ; break; case 7: scroll = new PowerScroll(SkillName.Begging, 120.0) ; break; case 8: scroll = new PowerScroll(SkillName.Blacksmith, 120.0) ; break; case 9: scroll = new PowerScroll(SkillName.Bushido, 120.0) ; break; case 10: scroll = new PowerScroll(SkillName.Camping, 120.0) ; break; case 11: scroll = new PowerScroll(SkillName.Carpentry, 120.0) ; break; case 12: scroll = new PowerScroll(SkillName.Cartography, 120.0) ; break; case 13: scroll = new PowerScroll(SkillName.Chivalry, 120.0) ; break; case 14: scroll = new PowerScroll(SkillName.Cooking, 120.0) ; break; case 15: scroll = new PowerScroll(SkillName.DetectHidden, 120.0) ; break; case 16: scroll = new PowerScroll(SkillName.Discordance, 120.0) ; break; case 17: scroll = new PowerScroll(SkillName.EvalInt, 120.0) ; break; case 18: scroll = new PowerScroll(SkillName.Fencing, 120.0) ; break; case 19: scroll = new PowerScroll(SkillName.Fletching, 120.0) ; break; case 20: scroll = new PowerScroll(SkillName.Focus, 120.0) ; break; case 21: scroll = new PowerScroll(SkillName.Forensics, 120.0) ; break; case 22: scroll = new PowerScroll(SkillName.Healing, 120.0) ; break; case 23: scroll = new PowerScroll(SkillName.Herding, 120.0) ; break; case 24: scroll = new PowerScroll(SkillName.Hiding, 120.0) ; break; case 25: scroll = new PowerScroll(SkillName.Inscribe, 120.0) ; break; case 26: scroll = new PowerScroll(SkillName.ItemID, 120.0) ; break; case 27: scroll = new PowerScroll(SkillName.Lockpicking, 120.0) ; break; case 28: scroll = new PowerScroll(SkillName.Lumberjacking, 120.0) ; break; case 29: scroll = new PowerScroll(SkillName.Macing, 120.0) ; break; case 30: scroll = new PowerScroll(SkillName.Magery, 120.0) ; break; case 31: scroll = new PowerScroll(SkillName.MagicResist, 120.0) ; break; case 32: scroll = new PowerScroll(SkillName.Meditation, 120.0) ; break; case 33: scroll = new PowerScroll(SkillName.Mining, 120.0) ; break; case 34: scroll = new PowerScroll(SkillName.Musicianship, 120.0) ; break; case 35: scroll = new PowerScroll(SkillName.Fishing, 120.0) ; break; case 36: scroll = new PowerScroll(SkillName.Necromancy, 120.0) ; break; case 37: scroll = new PowerScroll(SkillName.Ninjitsu, 120.0) ; break; case 38: scroll = new PowerScroll(SkillName.Parry, 120.0) ; break; case 39: scroll = new PowerScroll(SkillName.Peacemaking, 120.0) ; break; case 40: scroll = new PowerScroll(SkillName.Poisoning, 120.0) ; break; case 41: scroll = new PowerScroll(SkillName.Provocation, 120.0) ; break; case 42: scroll = new PowerScroll(SkillName.RemoveTrap, 120.0) ; break; case 43: scroll = new PowerScroll(SkillName.Snooping, 120.0) ; break; case 44: scroll = new PowerScroll(SkillName.Spellweaving, 120.0) ; break; case 45: scroll = new PowerScroll(SkillName.SpiritSpeak, 120.0) ; break; case 46: scroll = new PowerScroll(SkillName.Stealing, 120.0) ; break; case 47: scroll = new PowerScroll(SkillName.Stealth, 120.0) ; break; case 48: scroll = new PowerScroll(SkillName.Swords, 120.0) ; break; case 49: scroll = new PowerScroll(SkillName.Tactics, 120.0) ; break; case 50: scroll = new PowerScroll(SkillName.Tailoring, 120.0) ; break; case 51: scroll = new PowerScroll(SkillName.TasteID, 120.0) ; break; case 52: scroll = new PowerScroll(SkillName.Tinkering, 120.0) ; break; case 53: scroll = new PowerScroll(SkillName.Tracking, 120.0) ; break; case 54: scroll = new PowerScroll(SkillName.Veterinary, 120.0) ; break; case 55: scroll = new PowerScroll(SkillName.Wrestling, 120.0) ; break; case 56: return; } if ( scroll != null ) { m_From.Backpack.DropItem( scroll ); m_From.SendMessage( "A Powerscroll has been added to your backpack!" ); m_Deed.Delete(); } } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class PowerScrollChoice : Item { private double m_DeedLevel = 120.0; [CommandProperty( AccessLevel.GameMaster )] public double DeedLevel { get { return m_DeedLevel; } set { m_DeedLevel = value; InvalidateProperties(); } } [Constructable] public PowerScrollChoice() : this ( 120.0 ) { } [Constructable] public PowerScrollChoice(double SkillLvl) : base( 0x14F0 ) { m_DeedLevel = SkillLvl; Name = "Champion Power Scroll"; Weight = 1.0; Hue = 88; ItemID = 8707; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(String.Format("Scroll: +" + m_DeedLevel)); } public PowerScrollChoice( Serial serial ) : base( serial ) { } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) from.SendLocalizedMessage( 1042001 ); else from.SendGump( new PowerScrollPicker( from, this, m_DeedLevel ) ); } private class PowerScrollPicker : Gump { private Mobile m_From; private PowerScrollChoice m_Deed; private double m_DeedLevel; public PowerScrollPicker(Mobile from , PowerScrollChoice deed, double DeedLevel) : base( 50, 50 ) { m_From = from; m_Deed = deed; m_DeedLevel = DeedLevel; from.CloseGump( typeof( PowerScrollPicker ) ); this.Disposable=true; this.Dragable=true; this.Resizable=false; AddPage(0); AddBackground(0, 0, 475, 596, 9270); AddLabel(128, 17, 52, @"Choose a " + m_DeedLevel + " Power Scroll"); AddButton(27, 58, 11410, 11400, 1, GumpButtonType.Reply, 0); AddLabel(51, 57, 52, @"Alchemy"); AddButton(27, 85, 11410, 11400, 2, GumpButtonType.Reply, 0); AddLabel(51, 84, 52, @"Anatomy"); AddButton(27, 112, 11410, 11400, 3, GumpButtonType.Reply, 0); AddLabel(51, 111, 52, @"AnimalLore"); AddButton(27, 139, 11410, 11400, 4, GumpButtonType.Reply, 0); AddLabel(51, 138, 52, @"AnimalTaming"); AddButton(27, 166, 11410, 11400, 5, GumpButtonType.Reply, 0); AddLabel(51, 165, 52, @"Archery"); AddButton(27, 193, 11410, 11400, 6, GumpButtonType.Reply, 0); AddLabel(51, 192, 52, @"ArmsLore"); AddButton(27, 220, 11410, 11400, 7, GumpButtonType.Reply, 0); AddLabel(51, 219, 52, @"Begging"); AddButton(27, 247, 11410, 11400, 8, GumpButtonType.Reply, 0); AddLabel(51, 246, 52, @"Blacksmith"); AddButton(27, 274, 11410, 11400, 9, GumpButtonType.Reply, 0); AddLabel(51, 273, 52, @"Bushido"); AddButton(27, 301, 11410, 11400, 10, GumpButtonType.Reply, 0); AddLabel(51, 300, 52, @"Camping"); AddButton(27, 328, 11410, 11400, 11, GumpButtonType.Reply, 0); AddLabel(51, 327, 52, @"Carpentry"); AddButton(27, 355, 11410, 11400, 12, GumpButtonType.Reply, 0); AddLabel(51, 354, 52, @"Cartography"); AddButton(27, 382, 11410, 11400, 13, GumpButtonType.Reply, 0); AddLabel(51, 381, 52, @"Chivalry"); AddButton(27, 409, 11410, 11400, 14, GumpButtonType.Reply, 0); AddLabel(51, 408, 52, @"Cooking"); AddButton(27, 436, 11410, 11400, 15, GumpButtonType.Reply, 0); AddLabel(51, 435, 52, @"DetectHidden"); AddButton(27, 463, 11410, 11400, 16, GumpButtonType.Reply, 0); AddLabel(51, 462, 52, @"Discordance"); AddButton(27, 490, 11410, 11400, 17, GumpButtonType.Reply, 0); AddLabel(51, 489, 52, @"EvalInt"); AddButton(27, 517, 11410, 11400, 18, GumpButtonType.Reply, 0); AddLabel(51, 516, 52, @"Fencing"); AddButton(185, 58, 11410, 11400, 19, GumpButtonType.Reply, 0); AddLabel(209, 57, 52, @"Fletching"); AddButton(185, 85, 11410, 11400, 20, GumpButtonType.Reply, 0); AddLabel(209, 84, 52, @"Focus"); AddButton(185, 112, 11410, 11400, 21, GumpButtonType.Reply, 0); AddLabel(209, 111, 52, @"Forensics"); AddButton(185, 139, 11410, 11400, 22, GumpButtonType.Reply, 0); AddLabel(209, 138, 52, @"Healing"); AddButton(185, 166, 11410, 11400, 23, GumpButtonType.Reply, 0); AddLabel(209, 165, 52, @"Herding"); AddButton(185, 193, 11410, 11400, 24, GumpButtonType.Reply, 0); AddLabel(209, 192, 52, @"Hiding"); AddButton(185, 220, 11410, 11400, 25, GumpButtonType.Reply, 0); AddLabel(209, 219, 52, @"Inscribe"); AddButton(185, 247, 11410, 11400, 26, GumpButtonType.Reply, 0); AddLabel(209, 246, 52, @"ItemID"); AddButton(185, 274, 11410, 11400, 27, GumpButtonType.Reply, 0); AddLabel(209, 273, 52, @"Lockpicking"); AddButton(185, 301, 11410, 11400, 28, GumpButtonType.Reply, 0); AddLabel(209, 300, 52, @"Lumberjacking"); AddButton(185, 328, 11410, 11400, 29, GumpButtonType.Reply, 0); AddLabel(209, 327, 52, @"Macing"); AddButton(185, 355, 11410, 11400, 30, GumpButtonType.Reply, 0); AddLabel(209, 354, 52, @"Magery"); AddButton(185, 382, 11410, 11400, 31, GumpButtonType.Reply, 0); AddLabel(209, 381, 52, @"MagicResist"); AddButton(185, 409, 11410, 11400, 32, GumpButtonType.Reply, 0); AddLabel(209, 408, 52, @"Meditation"); AddButton(185, 436, 11410, 11400, 33, GumpButtonType.Reply, 0); AddLabel(209, 435, 52, @"Mining"); AddButton(185, 463, 11410, 11400, 34, GumpButtonType.Reply, 0); AddLabel(209, 462, 52, @"Musicianship"); AddButton(185, 490, 11410, 11400, 35, GumpButtonType.Reply, 0); AddLabel(209, 489, 52, @"Fishing"); AddButton(185, 517, 11410, 11400, 36, GumpButtonType.Reply, 0); AddLabel(209, 516, 52, @"Necromancy"); AddButton(344, 58, 11410, 11400, 37, GumpButtonType.Reply, 0); AddLabel(368, 57, 52, @"Ninjitsu"); AddButton(344, 85, 11410, 11400, 38, GumpButtonType.Reply, 0); AddLabel(368, 84, 52, @"Parry"); AddButton(344, 112, 11410, 11400, 39, GumpButtonType.Reply, 0); AddLabel(368, 111, 52, @"Peacemaking"); AddButton(344, 139, 11410, 11400, 40, GumpButtonType.Reply, 0); AddLabel(368, 138, 52, @"Poisoning"); AddButton(344, 166, 11410, 11400, 41, GumpButtonType.Reply, 0); AddLabel(368, 165, 52, @"Provocation"); AddButton(344, 193, 11410, 11400, 42, GumpButtonType.Reply, 0); AddLabel(368, 192, 52, @"RemoveTrap"); AddButton(344, 220, 11410, 11400, 43, GumpButtonType.Reply, 0); AddLabel(368, 219, 52, @"Snooping"); AddButton(344, 247, 11410, 11400, 44, GumpButtonType.Reply, 0); AddLabel(368, 246, 52, @"Spellweaving"); AddButton(344, 274, 11410, 11400, 45, GumpButtonType.Reply, 0); AddLabel(368, 273, 52, @"SpiritSpeak"); AddButton(344, 301, 11410, 11400, 46, GumpButtonType.Reply, 0); AddLabel(368, 300, 52, @"Stealing"); AddButton(344, 328, 11410, 11400, 47, GumpButtonType.Reply, 0); AddLabel(368, 327, 52, @"Stealth"); AddButton(344, 355, 11410, 11400, 48, GumpButtonType.Reply, 0); AddLabel(368, 354, 52, @"Swords"); AddButton(344, 382, 11410, 11400, 49, GumpButtonType.Reply, 0); AddLabel(368, 381, 52, @"Tactics"); AddButton(344, 409, 11410, 11400, 50, GumpButtonType.Reply, 0); AddLabel(368, 408, 52, @"Tailoring"); AddButton(344, 436, 11410, 11400, 51, GumpButtonType.Reply, 0); AddLabel(368, 435, 52, @"TasteID"); AddButton(344, 463, 11410, 11400, 52, GumpButtonType.Reply, 0); AddLabel(368, 462, 52, @"Tinkering"); AddButton(344, 490, 11410, 11400, 53, GumpButtonType.Reply, 0); AddLabel(368, 489, 52, @"Tracking"); AddButton(344, 517, 11410, 11400, 54, GumpButtonType.Reply, 0); AddLabel(368, 516, 52, @"Veterinary"); AddButton(344, 544, 11410, 11400, 55, GumpButtonType.Reply, 0); AddLabel(368, 543, 52, @"Wrestling"); AddButton(15, 557, 4017, 4018, 56, GumpButtonType.Reply, 0); AddLabel(51, 559, 10, @"CLOSE GUMP"); } public override void OnResponse(NetState sender, RelayInfo info) { if ( m_Deed.Deleted ) return; PowerScroll scroll = null; switch(info.ButtonID) { case 0: return; case 1: scroll = new PowerScroll(SkillName.Alchemy, m_DeedLevel) ; break; case 2: scroll = new PowerScroll(SkillName.Anatomy, m_DeedLevel) ; break; case 3: scroll = new PowerScroll(SkillName.AnimalLore, m_DeedLevel) ; break; case 4: scroll = new PowerScroll(SkillName.AnimalTaming, m_DeedLevel) ; break; case 5: scroll = new PowerScroll(SkillName.Archery, m_DeedLevel) ; break; case 6: scroll = new PowerScroll(SkillName.ArmsLore, m_DeedLevel) ; break; case 7: scroll = new PowerScroll(SkillName.Begging, m_DeedLevel) ; break; case 8: scroll = new PowerScroll(SkillName.Blacksmith, m_DeedLevel) ; break; case 9: scroll = new PowerScroll(SkillName.Bushido, m_DeedLevel) ; break; case 10: scroll = new PowerScroll(SkillName.Camping, m_DeedLevel) ; break; case 11: scroll = new PowerScroll(SkillName.Carpentry, m_DeedLevel) ; break; case 12: scroll = new PowerScroll(SkillName.Cartography, m_DeedLevel) ; break; case 13: scroll = new PowerScroll(SkillName.Chivalry, m_DeedLevel) ; break; case 14: scroll = new PowerScroll(SkillName.Cooking, m_DeedLevel) ; break; case 15: scroll = new PowerScroll(SkillName.DetectHidden, m_DeedLevel) ; break; case 16: scroll = new PowerScroll(SkillName.Discordance, m_DeedLevel) ; break; case 17: scroll = new PowerScroll(SkillName.EvalInt, m_DeedLevel) ; break; case 18: scroll = new PowerScroll(SkillName.Fencing, m_DeedLevel) ; break; case 19: scroll = new PowerScroll(SkillName.Fletching, m_DeedLevel) ; break; case 20: scroll = new PowerScroll(SkillName.Focus, m_DeedLevel) ; break; case 21: scroll = new PowerScroll(SkillName.Forensics, m_DeedLevel) ; break; case 22: scroll = new PowerScroll(SkillName.Healing, m_DeedLevel) ; break; case 23: scroll = new PowerScroll(SkillName.Herding, m_DeedLevel) ; break; case 24: scroll = new PowerScroll(SkillName.Hiding, m_DeedLevel) ; break; case 25: scroll = new PowerScroll(SkillName.Inscribe, m_DeedLevel) ; break; case 26: scroll = new PowerScroll(SkillName.ItemID, m_DeedLevel) ; break; case 27: scroll = new PowerScroll(SkillName.Lockpicking, m_DeedLevel) ; break; case 28: scroll = new PowerScroll(SkillName.Lumberjacking, m_DeedLevel) ; break; case 29: scroll = new PowerScroll(SkillName.Macing, m_DeedLevel) ; break; case 30: scroll = new PowerScroll(SkillName.Magery, m_DeedLevel) ; break; case 31: scroll = new PowerScroll(SkillName.MagicResist, m_DeedLevel) ; break; case 32: scroll = new PowerScroll(SkillName.Meditation, m_DeedLevel) ; break; case 33: scroll = new PowerScroll(SkillName.Mining, m_DeedLevel) ; break; case 34: scroll = new PowerScroll(SkillName.Musicianship, m_DeedLevel) ; break; case 35: scroll = new PowerScroll(SkillName.Fishing, m_DeedLevel) ; break; case 36: scroll = new PowerScroll(SkillName.Necromancy, m_DeedLevel) ; break; case 37: scroll = new PowerScroll(SkillName.Ninjitsu, m_DeedLevel) ; break; case 38: scroll = new PowerScroll(SkillName.Parry, m_DeedLevel) ; break; case 39: scroll = new PowerScroll(SkillName.Peacemaking, m_DeedLevel) ; break; case 40: scroll = new PowerScroll(SkillName.Poisoning, m_DeedLevel) ; break; case 41: scroll = new PowerScroll(SkillName.Provocation, m_DeedLevel) ; break; case 42: scroll = new PowerScroll(SkillName.RemoveTrap, m_DeedLevel) ; break; case 43: scroll = new PowerScroll(SkillName.Snooping, m_DeedLevel) ; break; case 44: scroll = new PowerScroll(SkillName.Spellweaving, m_DeedLevel) ; break; case 45: scroll = new PowerScroll(SkillName.SpiritSpeak, m_DeedLevel) ; break; case 46: scroll = new PowerScroll(SkillName.Stealing, m_DeedLevel) ; break; case 47: scroll = new PowerScroll(SkillName.Stealth, m_DeedLevel) ; break; case 48: scroll = new PowerScroll(SkillName.Swords, m_DeedLevel) ; break; case 49: scroll = new PowerScroll(SkillName.Tactics, m_DeedLevel) ; break; case 50: scroll = new PowerScroll(SkillName.Tailoring, m_DeedLevel) ; break; case 51: scroll = new PowerScroll(SkillName.TasteID, m_DeedLevel) ; break; case 52: scroll = new PowerScroll(SkillName.Tinkering, m_DeedLevel) ; break; case 53: scroll = new PowerScroll(SkillName.Tracking, m_DeedLevel) ; break; case 54: scroll = new PowerScroll(SkillName.Veterinary, m_DeedLevel) ; break; case 55: scroll = new PowerScroll(SkillName.Wrestling, m_DeedLevel) ; break; case 56: return; } if ( scroll != null ) { m_From.Backpack.DropItem( scroll ); m_From.SendMessage( "A" + m_DeedLevel + " Powerscroll has been added to your backpack!" ); m_Deed.Delete(); } } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); writer.Write(m_DeedLevel); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); m_DeedLevel = reader.ReadInt(); } } }