using System; namespace Server.Engines.Quests.Zento { public class AcceptConversation : QuestConversation { public AcceptConversation() { } public override object Message { get { /* Important Quest Information

* * During your quest, any important information that a * NPC gives you, will appear in a window * such as this one. You can review the information at any time during your * quest.

* * Getting Help

* * Some of the text you will come across during your quest, * will be underlined links to the codex of wisdom, * or online help system. You can click on the text to get detailed information * on the underlined subject. You may also access the Codex Of Wisdom by * pressing "F1" or by clicking on the "?" on the toolbar at the top of * your screen.

Context Menus

* * Context menus can be called up by single left-clicking (or Shift + single * left-click, if you changed it) on most objects or NPCs in the world. * Nearly everything, including your own avatar will have context menus available. * Bringing up your avatar's context menu will give you options to cancel your quest * and review various quest information.

*/ return 1049092; } } public override void OnRead() { this.System.AddObjective(new FirstKillObjective()); } } public class DirectionConversation : QuestConversation { public DirectionConversation() { } public override object Message { get { // The Deathwatch Beetle Hatchlings live in The Waste - the desert close to this city. return 1063323; } } public override bool Logged { get { return false; } } } public class TakeCareConversation : QuestConversation { public TakeCareConversation() { } public override object Message { get { // I know you can take care of those nasty Deathwatch Beetle Hatchlings! No get to it! return 1063324; } } public override bool Logged { get { return false; } } } public class EndConversation : QuestConversation { public EndConversation() { } public override object Message { get { /* Thank you for helping me get rid of these vile beasts! * You have been rewarded for your good deeds. If you wish to * help me in the future, visit me again.

* * Farewell. */ return 1063321; } } public override void OnRead() { this.System.Complete(); } } }