using System; namespace Server.Mobiles { [CorpseName("a Visceral corpse")] public class Viscera : BaseCreature { [Constructable] public Viscera() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Viscera"; Body = 775; Hue = 2718; BaseSoundID = 679; SpeechHue = 0x3B2; SetStr(250, 293); SetDex(120, 130); SetInt(100); SetHits(200, 230); SetDamage(8, 18); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 30, 50); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 20, 30); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 60.0, 80.0); SetSkill(SkillName.Tactics, 85.0, 100.0); SetSkill(SkillName.Wrestling, 85.0, 100.0); SetSkill(SkillName.Poisoning, 20.0, 30.0); SetSkill(SkillName.DetectHidden, 50.0); Fame = 2000; Karma = -2000; VirtualArmor = 50; SetAreaEffect(AreaEffect.AuraOfNausea); SetSpecialAbility(SpecialAbility.StickySkin); } public Viscera(Serial serial) : base(serial) { } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Gems, Utility.Random(1, 3)); } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override Poison HitPoison { get { return Poison.Lethal; } } public override int GetIdleSound() { return 0x1BF; } public override int GetAttackSound() { return 0x1C0; } public override int GetHurtSound() { return 0x1C1; } public override int GetDeathSound() { return 0x1C2; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }