using System; using System.Collections; using Server.Items; namespace Server.Mobiles { [CorpseName("a tsuki wolf corpse")] public class TsukiWolf : BaseCreature { private static readonly Hashtable m_Table = new Hashtable(); [Constructable] public TsukiWolf() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a tsuki wolf"; Body = 250; switch( Utility.Random(3) ) { case 0: Hue = Utility.RandomNeutralHue(); break; //No, this really isn't accurate ;-> } SetStr(401, 450); SetDex(151, 200); SetInt(66, 76); SetHits(376, 450); SetMana(40); SetDamage(14, 18); SetDamageType(ResistanceType.Physical, 90); SetDamageType(ResistanceType.Cold, 5); SetDamageType(ResistanceType.Energy, 5); SetResistance(ResistanceType.Physical, 40, 60); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 50, 70); SetResistance(ResistanceType.Energy, 50, 70); SetSkill(SkillName.Anatomy, 65.1, 72.0); SetSkill(SkillName.MagicResist, 65.1, 70.0); SetSkill(SkillName.Tactics, 95.1, 110.0); SetSkill(SkillName.Wrestling, 97.6, 107.5); SetSkill(SkillName.Necromancy, 20.0); SetSkill(SkillName.SpiritSpeak, 20.0); SetSkill(SkillName.Anatomy, 40.0, 50.0); SetSkill(SkillName.DetectHidden, 100.0); SetSkill(SkillName.Parry, 90.0, 100.0); Fame = 8500; Karma = -8500; if (Core.ML && Utility.RandomDouble() < .33) PackItem(Engines.Plants.Seed.RandomPeculiarSeed(1)); PackBodyPartOrBones(); Tamable = true; ControlSlots = 3; MinTameSkill = 96.0; SetSpecialAbility(SpecialAbility.Rage); } public TsukiWolf(Serial serial) : base(serial) { } public override bool CanAngerOnTame { get { return true; } } public override int TreasureMapLevel { get { return 3; } } public override int Meat { get { return 4; } } public override int Hides { get { return 25; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override int GetAngerSound() { return 0x52D; } public override int GetIdleSound() { return 0x52C; } public override int GetAttackSound() { return 0x52B; } public override int GetHurtSound() { return 0x52E; } public override int GetDeathSound() { return 0x52A; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }