using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a troglodyte corpse")] public class Troglodyte : BaseCreature { public override double HealChance { get { return 1.0; } } [Constructable] public Troglodyte() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)// NEED TO CHECK { Name = "a troglodyte"; Body = 267; BaseSoundID = 0x59F; SetStr(148, 217); SetDex(91, 120); SetInt(51, 70); SetHits(302, 340); SetDamage(11, 14); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 35, 40); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.Anatomy, 70.5, 94.8); SetSkill(SkillName.MagicResist, 51.8, 65.0); SetSkill(SkillName.Tactics, 80.4, 94.7); SetSkill(SkillName.Wrestling, 70.2, 93.5); SetSkill(SkillName.Healing, 70.0, 95.0); Fame = 5000; Karma = -5000; VirtualArmor = 28; // Don't know what it should be PackItem(new Bandage(5)); // How many? PackItem(new Ribs()); for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } } public Troglodyte(Serial serial) : base(serial) { } public override int TreasureMapLevel { get { return 2; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich); // Need to verify } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new PrimitiveFetish() ); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }