using System; namespace Server.Mobiles { [CorpseName("a swamp tentacle corpse")] public class SwampTentacle : BaseCreature { [Constructable] public SwampTentacle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a swamp tentacle"; this.Body = 66; this.BaseSoundID = 352; this.SetStr(96, 120); this.SetDex(66, 85); this.SetInt(16, 30); this.SetHits(58, 72); this.SetMana(0); this.SetDamage(6, 12); this.SetDamageType(ResistanceType.Physical, 40); this.SetDamageType(ResistanceType.Poison, 60); this.SetResistance(ResistanceType.Physical, 25, 35); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Cold, 10, 20); this.SetResistance(ResistanceType.Poison, 60, 80); this.SetResistance(ResistanceType.Energy, 10, 20); this.SetSkill(SkillName.MagicResist, 15.1, 20.0); this.SetSkill(SkillName.Tactics, 65.1, 80.0); this.SetSkill(SkillName.Wrestling, 65.1, 80.0); this.Fame = 3000; this.Karma = -3000; this.VirtualArmor = 28; this.PackReg(3); } public SwampTentacle(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Greater; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }