using System; namespace Server.Mobiles { [CorpseName("a ghostly corpse")] public class Spellbinder : BaseCreature { [Constructable] public Spellbinder() : base(AIType.AI_Spellbinder, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = "a spectral spellbinder"; Body = Utility.RandomList(26, 50, 56); BaseSoundID = 0x482; SetStr(46, 70); SetDex(47, 65); SetInt(187, 210); SetHits(36, 50); SetDamage(3, 6); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 30); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 10, 20); SetSkill(SkillName.MagicResist, 35.1, 45.0); SetSkill(SkillName.Tactics, 35.1, 50.0); SetSkill(SkillName.Wrestling, 35.1, 50.0); Fame = 2500; Karma = -2500; VirtualArmor = 28; } public Spellbinder(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Regular; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); PackItem(Loot.RandomWeapon()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }