using System; namespace Server.Mobiles { [CorpseName("a skeletal dragon corpse")] public class SkeletalDragon : BaseCreature { [Constructable] public SkeletalDragon() : base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a skeletal dragon"; Body = 104; BaseSoundID = 0x488; SetStr(898, 1030); SetDex(68, 200); SetInt(488, 620); SetHits(558, 599); SetDamage(29, 35); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 75, 80); SetResistance(ResistanceType.Fire, 40, 60); SetResistance(ResistanceType.Cold, 40, 60); SetResistance(ResistanceType.Poison, 70, 80); SetResistance(ResistanceType.Energy, 40, 60); SetSkill(SkillName.EvalInt, 80.1, 100.0); SetSkill(SkillName.Magery, 80.1, 100.0); SetSkill(SkillName.MagicResist, 100.3, 130.0); SetSkill(SkillName.Tactics, 97.6, 100.0); SetSkill(SkillName.Wrestling, 97.6, 100.0); SetSkill(SkillName.Necromancy, 80.1, 100.0); SetSkill(SkillName.SpiritSpeak, 80.1, 100.0); Fame = 22500; Karma = -22500; VirtualArmor = 80; SetSpecialAbility(SpecialAbility.DragonBreath); } public SkeletalDragon(Serial serial) : base(serial) { } public override bool AutoDispel { get { return !Controlled; } } public override bool BleedImmune { get { return true; } } public override bool ReacquireOnMovement { get { return !Controlled; } } public override double BonusPetDamageScalar { get { return (Core.SE) ? 3.0 : 1.0; } } public override int Hides { get { return 20; } } public override int Meat { get { return 19; } } // where's it hiding these? :) public override HideType HideType { get { return HideType.Barbed; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override TribeType Tribe { get { return TribeType.Undead; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 4); AddLoot(LootPack.Gems, 5); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }