using System; namespace Server.Mobiles { [CorpseName("a silver steed corpse")] public class SilverSteed : BaseMount { [Constructable] public SilverSteed() : this("a silver steed") { } [Constructable] public SilverSteed(string name) : base(name, 0x75, 0x3EA8, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.InitStats(Utility.Random(50, 30), Utility.Random(50, 30), 10); this.Skills[SkillName.MagicResist].Base = 25.0 + (Utility.RandomDouble() * 5.0); this.Skills[SkillName.Wrestling].Base = 35.0 + (Utility.RandomDouble() * 10.0); this.Skills[SkillName.Tactics].Base = 30.0 + (Utility.RandomDouble() * 15.0); this.ControlSlots = 1; this.Tamable = false; this.MinTameSkill = 103.1; } public SilverSteed(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }