using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a rotting corpse")] public class RottingCorpse : BaseCreature { [Constructable] public RottingCorpse() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a rotting corpse"; Body = 155; BaseSoundID = 471; SetStr(301, 350); SetDex(75); SetInt(151, 200); SetHits(1200); SetStam(150); SetMana(0); SetDamage(8, 10); SetDamageType(ResistanceType.Physical, 0); SetDamageType(ResistanceType.Cold, 50); SetDamageType(ResistanceType.Poison, 50); SetResistance(ResistanceType.Physical, 35, 45); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 50, 70); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.Poisoning, 120.0); SetSkill(SkillName.MagicResist, 250.0); SetSkill(SkillName.Tactics, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 6000; Karma = -6000; VirtualArmor = 40; } public RottingCorpse(Serial serial) : base(serial) { } public override bool BleedImmune { get { return true; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override Poison HitPoison { get { return Poison.Lethal; } } public override int TreasureMapLevel { get { return 5; } } public override TribeType Tribe { get { return TribeType.Undead; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.FeyAndUndead; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }