using System; using Server.Misc; namespace Server.Mobiles { [CorpseName("a ratman's corpse")] public class Ratman : BaseCreature { [Constructable] public Ratman() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = NameList.RandomName("ratman"); this.Body = 42; this.BaseSoundID = 437; this.SetStr(96, 120); this.SetDex(81, 100); this.SetInt(36, 60); this.SetHits(58, 72); this.SetDamage(4, 5); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 25, 30); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Cold, 10, 20); this.SetResistance(ResistanceType.Poison, 10, 20); this.SetResistance(ResistanceType.Energy, 10, 20); this.SetSkill(SkillName.MagicResist, 35.1, 60.0); this.SetSkill(SkillName.Tactics, 50.1, 75.0); this.SetSkill(SkillName.Wrestling, 50.1, 75.0); this.Fame = 1500; this.Karma = -1500; this.VirtualArmor = 28; } public Ratman(Serial serial) : base(serial) { } public override InhumanSpeech SpeechType { get { return InhumanSpeech.Ratman; } } public override bool CanRummageCorpses { get { return true; } } public override int Hides { get { return 8; } } public override HideType HideType { get { return HideType.Spined; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); // TODO: weapon, misc } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }