using System; namespace Server.Mobiles { [CorpseName("a quagmire corpse")] public class Quagmire : BaseCreature { [Constructable] public Quagmire() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.4, 0.8) { this.Name = "a quagmire"; this.Body = 789; this.BaseSoundID = 352; this.SetStr(101, 130); this.SetDex(66, 85); this.SetInt(31, 55); this.SetHits(91, 105); this.SetDamage(10, 14); this.SetDamageType(ResistanceType.Physical, 60); this.SetDamageType(ResistanceType.Poison, 40); this.SetResistance(ResistanceType.Physical, 50, 60); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Cold, 10, 20); this.SetResistance(ResistanceType.Poison, 100); this.SetResistance(ResistanceType.Energy, 20, 30); this.SetSkill(SkillName.MagicResist, 65.1, 75.0); this.SetSkill(SkillName.Tactics, 50.1, 60.0); this.SetSkill(SkillName.Wrestling, 60.1, 80.0); this.Fame = 1500; this.Karma = -1500; this.VirtualArmor = 32; } public Quagmire(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override Poison HitPoison { get { return Poison.Lethal; } } public override double HitPoisonChance { get { return 0.1; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); } public override int GetAngerSound() { return 353; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }