using System; using Server.Items; namespace Server.Mobiles { public class ParoxysmusSwampDragon : SwampDragon { [Constructable] public ParoxysmusSwampDragon() : base() { Name = "Chief Paroxysmus' Swamp Dragon"; BardingResource = CraftResource.Iron; BardingExceptional = true; BardingHP = BardingMaxHP; HasBarding = true; Hue = 1155; } public ParoxysmusSwampDragon(Serial serial) : base(serial) { } public override bool DeleteOnRelease { get { return true; } } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1049646); // (summoned) } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }