using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an ortanord corpse")] public class Ortanord : BaseCreature { [Constructable] public Ortanord() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.6, 1.2) { Name = "Ortanord"; Body = 58; Hue = 2071; BaseSoundID = 466; SetStr(50, 50); SetDex(50, 50); SetInt(51, 51); SetHits(100, 100); SetMana(1001, 1001); SetStam(50, 50); SetDamage(5, 8); SetDamageType(ResistanceType.Energy, 100); SetResistance(ResistanceType.Physical, 80, 90); SetResistance(ResistanceType.Fire, 80, 90); SetResistance(ResistanceType.Cold, 80, 90); SetResistance(ResistanceType.Poison, 80, 90); SetResistance(ResistanceType.Energy, 80, 90); SetSkill(SkillName.MagicResist, 104.4, 108.0); SetSkill(SkillName.Tactics, 19.0, 19.8); SetSkill(SkillName.Anatomy, 15.6, 16.8); SetSkill(SkillName.Wrestling, 15.4, 16.6); SetSkill(SkillName.Magery, 104.7, 107.3); SetSkill(SkillName.Meditation, 20.0, 20.0); Fame = 8000; Karma = -8000; VirtualArmor = 40; if (0.25 > Utility.RandomDouble()) PackItem(new DaemonBone(10)); } public Ortanord(Serial serial) : base(serial) { } public override bool BardImmune { get { return !Core.AOS; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override void GenerateLoot() { AddLoot(LootPack.Average, 2); } public override void OnDeath(Container c) { base.OnDeath(c); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }