using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a maddening horror corpse")] public class MaddeningHorror : BaseCreature { [Constructable] public MaddeningHorror() : base(AIType.AI_NecroMage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a maddening horror"; Body = 721; SetStr(270, 290); SetDex(80, 100); SetInt(850); SetHits(660); SetDamage(15, 27); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 40); SetDamageType(ResistanceType.Energy, 40); SetResistance(ResistanceType.Physical, 55, 65); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 50, 60); SetSkill(SkillName.EvalInt, 120.0, 130.0); SetSkill(SkillName.Magery, 120.0, 130.0); SetSkill(SkillName.Meditation, 100.0, 110.0); SetSkill(SkillName.MagicResist, 180.0, 195.0); SetSkill(SkillName.Tactics, 95.0, 100.0); SetSkill(SkillName.Wrestling, 80.0, 85.0); SetSkill(SkillName.Poisoning, 110.0); SetSkill(SkillName.DetectHidden, 100.0); SetSkill(SkillName.Necromancy, 120.0); SetSkill(SkillName.SpiritSpeak, 120.0); Fame = 23000; Karma = -23000; SetSpecialAbility(SpecialAbility.ManaDrain); } public MaddeningHorror(Serial serial) : base(serial) { } public override void OnDeath(Container c) { base.OnDeath(c); if (0.2 > Utility.RandomDouble()) c.DropItem(new VileTentacles()); } public override int GetIdleSound() { return 1553; } public override int GetAngerSound() { return 1550; } public override int GetHurtSound() { return 1552; } public override int GetDeathSound() { return 1551; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }