using System; using System.Collections; using Server.Items; namespace Server.Mobiles { [CorpseName("a hiryu corpse")] public class LesserHiryu : BaseMount { [Constructable] public LesserHiryu() : base("a lesser hiryu", 243, 0x3E94, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Hue = GetHue(); SetStr(301, 410); SetDex(171, 270); SetInt(301, 325); SetHits(401, 600); SetMana(60); SetDamage(18, 23); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 70); SetResistance(ResistanceType.Fire, 60, 80); SetResistance(ResistanceType.Cold, 5, 15); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.Anatomy, 75.1, 80.0); SetSkill(SkillName.MagicResist, 85.1, 100.0); SetSkill(SkillName.Tactics, 100.1, 110.0); SetSkill(SkillName.Wrestling, 100.1, 120.0); Fame = 10000; Karma = -10000; Tamable = true; ControlSlots = 3; MinTameSkill = 98.7; if (Utility.RandomDouble() < .33) PackItem(Engines.Plants.Seed.RandomBonsaiSeed()); SetWeaponAbility(WeaponAbility.Dismount); SetSpecialAbility(SpecialAbility.GraspingClaw); } public LesserHiryu(Serial serial) : base(serial) { } public override bool StatLossAfterTame { get { return true; } } public override int TreasureMapLevel { get { return 3; } } public override int Meat { get { return 16; } } public override int Hides { get { return 60; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override bool CanAngerOnTame { get { return true; } } public override bool OverrideBondingReqs() { if (ControlMaster.Skills[SkillName.Bushido].Base >= 90.0) return true; return false; } public override int GetAngerSound() { return 0x4FE; } public override int GetIdleSound() { return 0x4FD; } public override int GetAttackSound() { return 0x4FC; } public override int GetHurtSound() { return 0x4FF; } public override int GetDeathSound() { return 0x4FB; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); AddLoot(LootPack.Gems, 4); } public override double GetControlChance(Mobile m, bool useBaseSkill) { if (PetTrainingHelper.Enabled) { var profile = PetTrainingHelper.GetAbilityProfile(this); if (profile != null && profile.HasCustomized()) { return base.GetControlChance(m, useBaseSkill); } } double tamingChance = base.GetControlChance(m, useBaseSkill); if (tamingChance >= 0.95) { return tamingChance; } double skill = (useBaseSkill ? m.Skills.Bushido.Base : m.Skills.Bushido.Value); if (skill < 90.0) { return tamingChance; } double bushidoChance = (skill - 30.0) / 100; if (m.Skills.Bushido.Base >= 120) bushidoChance += 0.05; return bushidoChance > tamingChance ? bushidoChance : tamingChance; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)4); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) Timer.DelayCall(TimeSpan.Zero, delegate { Hue = GetHue(); }); if (version <= 1) Timer.DelayCall(TimeSpan.Zero, delegate { if (InternalItem != null) { InternalItem.Hue = Hue; } }); if (version < 2) { for (int i = 0; i < Skills.Length; ++i) { Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9); if (Skills[i].Base > Skills[i].Cap) { Skills[i].Base = Skills[i].Cap; } } } if (version < 3) { SetWeaponAbility(WeaponAbility.Dismount); } if (version < 3 && Controlled && RawStr >= 301 && ControlSlots == ControlSlotsMin) { Server.SkillHandlers.AnimalTaming.ScaleStats(this, 0.5); } if (version < 4 && PetTrainingHelper.Enabled && ControlSlots <= 3) { var profile = PetTrainingHelper.GetAbilityProfile(this); if (profile == null || !profile.HasCustomized()) { MinTameSkill = 98.7; ControlSlotsMin = 1; ControlSlots = 1; } } } private static int GetHue() { int rand = Utility.Random(527); /* 500 527 No Hue Color 94.88% 0 10 527 Green 1.90% 0x8295 10 527 Green 1.90% 0x8163 (Very Close to Above Green) //this one is an approximation 5 527 Dark Green 0.95% 0x87D4 1 527 Valorite 0.19% 0x88AB 1 527 Midnight Blue 0.19% 0x8258 * */ if (rand <= 0) return 0x8258; else if (rand <= 1) return 0x88AB; else if (rand <= 6) return 0x87D4; else if (rand <= 16) return 0x8163; else if (rand <= 26) return 0x8295; return 0; } } }