using System; using Server.Items; namespace Server.Mobiles { [CorpseName( "a giant turkey corpse" )] public class GiantTurkey : BaseCreature { [Constructable] public GiantTurkey() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = "a giant turkey"; Body = 1026; BaseSoundID = 0x66A; SetStr(1200, 1400); SetDex(170, 260); SetInt(430, 560); SetHits(25000); SetMana(1000); SetDamage(20, 30); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 55, 70); SetResistance(ResistanceType.Fire, 70, 90); SetResistance(ResistanceType.Cold, 35, 45); SetResistance(ResistanceType.Poison, 45, 55); SetResistance(ResistanceType.Energy, 45, 55); SetSkill(SkillName.MagicResist, 85.0, 100.0); SetSkill(SkillName.Tactics, 100.0, 110.0); SetSkill(SkillName.Wrestling, 100.0, 120.0); SetSkill(SkillName.Anatomy, 75.0, 80.0); SetWeaponAbility(WeaponAbility.ParalyzingBlow); SetWeaponAbility(WeaponAbility.BleedAttack); SetAreaEffect(AreaEffect.EssenceOfDisease); SetSpecialAbility(SpecialAbility.HowlOfCacophony); SetWeaponAbility(WeaponAbility.Dismount); } public override int Meat { get { return 1; } } public override MeatType MeatType { get { return MeatType.Bird; } } public override FoodType FavoriteFood { get { return FoodType.GrainsAndHay; } } public override int Feathers { get { return 25; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich); } public override int GetIdleSound() { return 0x66A; } public override int GetAngerSound() { return 0x66A; } public override int GetHurtSound() { return 0x66B; } public override int GetDeathSound() { return 0x66B; } public GiantTurkey(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int) 0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }