using Server.Items; namespace Server.Mobiles { [CorpseName("a hare corpse")] public class FireRabbit : VorpalBunny { [Constructable] public FireRabbit() { Name = "a fire rabbit"; Hue = 0x550; // guessed SetStr(130); SetDex(4500); SetInt(2500); SetHits(2500); SetStam(1500); SetMana(1500); SetDamage(10, 15); SetDamageType(ResistanceType.Fire, 100); SetDamageType(ResistanceType.Physical, 0); SetResistance(ResistanceType.Physical, 45); SetResistance(ResistanceType.Fire, 100); SetResistance(ResistanceType.Cold, 40); SetResistance(ResistanceType.Poison, 46); SetResistance(ResistanceType.Energy, 46); SetSkill(SkillName.MagicResist, 200); SetSkill(SkillName.Tactics, 0.0); SetSkill(SkillName.Wrestling, 80.0); SetSkill(SkillName.Anatomy, 0.0); } public FireRabbit(Serial serial) : base(serial) { } public override bool IsScaryToPets { get { return true; } } public override bool BardImmune { get { return true; } } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.5) c.DropItem(new AnimalPheromone()); } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich, 3); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }