using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an goblin corpse")] public class EnslavedGreenGoblinAlchemist : BaseCreature { [Constructable] public EnslavedGreenGoblinAlchemist() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Green Goblin Alchemist"; Body = 723; BaseSoundID = 0x600; SetStr(289, 289); SetDex(72, 72); SetInt(113, 113); SetHits(196, 196); SetStam(72, 72); SetMana(113, 113); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 49); SetResistance(ResistanceType.Fire, 50, 53); SetResistance(ResistanceType.Cold, 25, 30); SetResistance(ResistanceType.Poison, 40, 42); SetResistance(ResistanceType.Energy, 15, 18); SetSkill(SkillName.MagicResist, 124.1, 126.2); SetSkill(SkillName.Tactics, 75.3, 83.6); SetSkill(SkillName.Anatomy, 0.0, 0.0); SetSkill(SkillName.Wrestling, 90.4, 94.7); Fame = 1500; Karma = -1500; VirtualArmor = 28; // loot 30-40 gold, magic item, gem, essence control,gob blood switch ( Utility.Random(20) ) { case 0: PackItem(new Scimitar()); break; case 1: PackItem(new Katana()); break; case 2: PackItem(new WarMace()); break; case 3: PackItem(new WarHammer()); break; case 4: PackItem(new Kryss()); break; case 5: PackItem(new Pitchfork()); break; } PackItem(new ThighBoots()); switch ( Utility.Random(3) ) { case 0: PackItem(new Ribs()); break; case 1: PackItem(new Shaft()); break; case 2: PackItem(new Candle()); break; } if (0.2 > Utility.RandomDouble()) PackItem(new BolaBall()); } public EnslavedGreenGoblinAlchemist(Serial serial) : base(serial) { } public override int GetAngerSound() { return 0x600; } public override int GetIdleSound() { return 0x600; } public override int GetAttackSound() { return 0x5FD; } public override int GetHurtSound() { return 0x5FF; } public override int GetDeathSound() { return 0x5FE; } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 1; } } public override OppositionGroup OppositionGroup { get { return OppositionGroup.SavagesAndOrcs; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }