using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an enslaved gargoyle corpse")] public class EnslavedGargoyle : BaseCreature { [Constructable] public EnslavedGargoyle() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an enslaved gargoyle"; Body = 0x2F1; BaseSoundID = 0x174; SetStr(302, 360); SetDex(76, 95); SetInt(81, 105); SetHits(186, 212); SetDamage(7, 14); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 15, 25); SetResistance(ResistanceType.Poison, 25, 30); SetResistance(ResistanceType.Energy, 25, 30); SetSkill(SkillName.MagicResist, 70.1, 85.0); SetSkill(SkillName.Tactics, 50.1, 70.0); SetSkill(SkillName.Wrestling, 40.1, 80.0); Fame = 3500; Karma = 0; VirtualArmor = 35; if (0.2 > Utility.RandomDouble()) PackItem(new GargoylesPickaxe()); SetSpecialAbility(SpecialAbility.AngryFire); } public EnslavedGargoyle(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int TreasureMapLevel { get { return 1; } } public override void GenerateLoot() { AddLoot(LootPack.Average, 2); AddLoot(LootPack.Gems); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }