using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an effete putrid gargoyle corpse")] public class EffetePutridGargoyle : BaseCreature { [Constructable] public EffetePutridGargoyle() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "an Effete putrid gargoyle"; this.Body = 4; this.BaseSoundID = 372; this.SetStr(215, 220); this.SetDex(90, 95); this.SetInt(40, 45); this.SetHits(110, 111); this.SetDamage(8, 18); this.SetDamageType(ResistanceType.Physical, 60); this.SetDamageType(ResistanceType.Cold, 40); this.SetResistance(ResistanceType.Physical, 30, 35); this.SetResistance(ResistanceType.Fire, 25, 35); this.SetResistance(ResistanceType.Cold, 5, 10); this.SetResistance(ResistanceType.Poison, 15, 25); this.SetSkill(SkillName.Anatomy, 6.0, 8.0); this.SetSkill(SkillName.MagicResist, 60.5, 65); this.SetSkill(SkillName.Tactics, 65.7, 66); this.SetSkill(SkillName.Wrestling, 69.6, 70.0); this.Fame = 3500; this.Karma = -3500; this.VirtualArmor = 32; } public EffetePutridGargoyle(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average, 2); this.AddLoot(LootPack.MedScrolls); this.AddLoot(LootPack.Gems, Utility.RandomMinMax(1, 4)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }