using System; namespace Server.Mobiles { [CorpseName("a corporeal brume corpse")] public class CorporealBrume : BaseCreature, IAuraCreature { [Constructable] public CorporealBrume() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a corporeal brume"; Body = 0x104; BaseSoundID = 0x56B; SetStr(400, 450); SetDex(100, 150); SetInt(50, 60); SetHits(1150, 1250); SetDamage(21, 25); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 100); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.Wrestling, 110.0, 115.0); SetSkill(SkillName.Tactics, 110.0, 115.0); SetSkill(SkillName.MagicResist, 80.0, 95.0); SetSkill(SkillName.Anatomy, 100.0, 110.0); Fame = 12000; Karma = -12000; SetAreaEffect(AreaEffect.AuraDamage); } public CorporealBrume(Serial serial) : base(serial) { } public override bool CanBeParagon { get { return false; } } public void AuraEffect(Mobile m) { m.FixedParticles(0x374A, 10, 15, 5038, 1181, 2, EffectLayer.Head); m.PlaySound(0x213); m.SendLocalizedMessage(1008111, false, Name); // : The intense cold is damaging you! } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }