using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a clan scratch henchrat corpse")] public class ClanSH : BaseCreature { [Constructable] public ClanSH() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "Clan Scratch Henchrat"; this.Body = 42; this.BaseSoundID = 437; this.SetStr(227); this.SetDex(183); this.SetInt(93); this.SetHits(2065); this.SetDamage(5, 7); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 26, 30); this.SetResistance(ResistanceType.Fire, 29, 35); this.SetResistance(ResistanceType.Cold, 30, 35); this.SetResistance(ResistanceType.Poison, 15, 20); this.SetResistance(ResistanceType.Energy, 13, 15); this.SetSkill(SkillName.MagicResist, 35.4, 40.0); this.SetSkill(SkillName.Tactics, 61.1, 65.0); this.SetSkill(SkillName.Wrestling, 64.0, 65.0); this.SetSkill(SkillName.Anatomy, 74.0, 75.0); this.Fame = 1500; this.Karma = -1500; this.VirtualArmor = 48; } public ClanSH(Serial serial) : base(serial) { } public override bool CanRummageCorpses { get { return true; } } public override int Hides { get { return 8; } } public override HideType HideType { get { return HideType.Spined; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich, 3); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }