using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a clan ribbon supplicant corpse")] public class ClanRS : BaseCreature { //public override InhumanSpeech SpeechType{ get{ return InhumanSpeech.Ratman; } } [Constructable] public ClanRS() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "Clan Ribbon Supplicant"; this.Body = 42; this.Hue = 2952; this.BaseSoundID = 437; this.SetStr(173); this.SetDex(117); this.SetInt(207); this.SetHits(127); this.SetDamage(7, 14); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 55, 60); this.SetResistance(ResistanceType.Fire, 30, 35); this.SetResistance(ResistanceType.Cold, 80, 85); this.SetResistance(ResistanceType.Poison, 45, 50); this.SetResistance(ResistanceType.Energy, 25, 30); this.SetSkill(SkillName.MagicResist, 78.5, 80.0); this.SetSkill(SkillName.Tactics, 62.1, 65.0); this.SetSkill(SkillName.Wrestling, 56.5, 60.0); this.Fame = 1500; this.Karma = -1500; this.VirtualArmor = 48; } public ClanRS(Serial serial) : base(serial) { } public override bool CanRummageCorpses { get { return true; } } public override int Hides { get { return 8; } } public override HideType HideType { get { return HideType.Spined; } } public override void GenerateLoot() { this.AddLoot(LootPack.Rich, 3); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }