using System; namespace Server.Mobiles { [CorpseName("a bulbous putrification corpse")] public class BulbousPutrification : BaseCreature { [Constructable] public BulbousPutrification() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a bulbous putrification"; this.Body = 0x307; this.Hue = 0x55C; this.BaseSoundID = 0x165; this.SetStr(755, 800); this.SetDex(53, 60); this.SetInt(51, 59); this.SetHits(1211, 1231); this.SetDamage(22, 29); this.SetDamageType(ResistanceType.Physical, 60); this.SetDamageType(ResistanceType.Poison, 40); this.SetResistance(ResistanceType.Physical, 55, 65); this.SetResistance(ResistanceType.Fire, 40, 50); this.SetResistance(ResistanceType.Cold, 40, 50); this.SetResistance(ResistanceType.Poison, 55, 70); this.SetResistance(ResistanceType.Energy, 50, 60); this.SetSkill(SkillName.Wrestling, 104.8, 114.7); this.SetSkill(SkillName.Tactics, 111.9, 119.1); this.SetSkill(SkillName.MagicResist, 55.5, 64.1); this.SetSkill(SkillName.Anatomy, 110.0); this.SetSkill(SkillName.Poisoning, 80.0); } public BulbousPutrification(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override Poison HitPoison { get { return Poison.Lethal; } } public override void GenerateLoot() { this.AddLoot(LootPack.AosFilthyRich, 5); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }