using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a frozen ogre lord's corpse")] [TypeAlias("Server.Mobiles.ArticOgreLord")] public class ArcticOgreLord : BaseCreature { [Constructable] public ArcticOgreLord() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an arctic ogre lord"; Body = 135; BaseSoundID = 427; SetStr(767, 945); SetDex(66, 75); SetInt(46, 70); SetHits(476, 552); SetDamage(20, 25); SetDamageType(ResistanceType.Physical, 30); SetDamageType(ResistanceType.Cold, 70); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.MagicResist, 125.1, 140.0); SetSkill(SkillName.Tactics, 90.1, 100.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 15000; Karma = -15000; VirtualArmor = 50; PackItem(new Club()); } public ArcticOgreLord(Serial serial) : base(serial) { } public override Poison PoisonImmune { get { return Poison.Regular; } } public override int TreasureMapLevel { get { return 3; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich); AddLoot(LootPack.Rich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }