using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an acid slug corpse")] public class AcidSlug : BaseCreature, IAcidCreature { [Constructable] public AcidSlug() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an acid slug"; Body = 51; switch (Utility.Random(4)) { case 0: Hue = 242; break; case 1: Hue = 243; break; case 2: Hue = 244; break; case 3: Hue = 245; break; } SetStr(213, 294); SetDex(80, 82); SetInt(18, 22); SetHits(333, 370); SetDamage(21, 28); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 10, 15); SetResistance(ResistanceType.Fire, 0); SetResistance(ResistanceType.Cold, 10, 15); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 10, 15); SetSkill(SkillName.MagicResist, 25.0); SetSkill(SkillName.Tactics, 30.0, 50.0); SetSkill(SkillName.Wrestling, 30.0, 80.0); if (0.75 > Utility.RandomDouble()) PackItem(new AcidSac()); PackItem(new CongealedSlugAcid()); } public AcidSlug(Serial serial) : base(serial) { } public override void GenerateLoot() { AddLoot(LootPack.Average); } public override int GetIdleSound() { return 1499; } public override int GetAngerSound() { return 1496; } public override int GetHurtSound() { return 1498; } public override int GetDeathSound() { return 1497; } public override bool CheckMovement(Direction d, out int newZ) { if (!base.CheckMovement(d, out newZ)) return false; if (Region.IsPartOf("Underworld") && newZ > Location.Z) return false; return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }