using System; namespace Server.Items { public class ArcanicRuneStone : Item, ICommodity { [Constructable] public ArcanicRuneStone() : this(1) { } [Constructable] public ArcanicRuneStone(int amount) : base(0x573C) { this.Stackable = true; this.Amount = amount; } public ArcanicRuneStone(Serial serial) : base(serial) { } TextDefinition ICommodity.Description { get { return LabelNumber; } } bool ICommodity.IsDeedable { get { return true; } } public override int LabelNumber { get { return 1113352; } }// arcanic rune stone public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }