using System; namespace Server.Items { public class TaintedSeeds : Item { [Constructable] public TaintedSeeds() : base(0xDFA) { this.LootType = LootType.Blessed; this.Hue = 0x48; // TODO check } public TaintedSeeds(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074233; } }// Tainted Seeds public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }